Below I have included a screenshot of multiple shaders that I have written applied to a fighter jet model. In the screen shot the shaders being applied are:
- Blinn-Phong Lighting
- Bump Mapping
- Alpha-Blended Transparency (Glass Only)
- Particle Effects
- Reflection (Cube Maps)
All of these shaders applied together allow the fighter jet model to appear realistic and react correctly to all lighting.