Below I have included a screenshot of multiple shaders that I have written applied to a fighter jet model. In the screen shot the shaders being applied are:

  • Blinn-Phong Lighting
  • Bump Mapping
  • Alpha-Blended Transparency (Glass Only)
  • Particle Effects
  • Reflection (Cube Maps)
  • SkyDome

Screen2Screenshot from the IDE RenderMonkey

All of these shaders applied together allow the fighter jet model to appear realistic and react correctly to all lighting.